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参考

[1]    Tomas Möller, and Ben Trumbore. "Fast, minimum storage ray-triangle intersection." Journal of graphics tools, vol.2, no.1, pp.21-28, 1997.

[2]    Philip J. Schneider, and David H. Eberly. Geometric Tools for Computer Graphics. Morgan Kaufmann, 2002.

[3]    Tomas Möller. "A fast triangle-triangle intersection test." Journal of graphics tools, vol.2, no.2, pp.25-30, 1997.

[4]    Martin Held. "Erit—a collection of efficient and reliable intersection tests." Journal of Graphics Tools, vol.2, no.4, pp.25-44, 1997.

[5]    Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-time rendering. CRC Press, 2011.

[6]    Hao Shen, Pheng Ann Heng, and Zesheng Tang. "A fast triangle-triangle overlap test using signed distances." Journal of Graphics Tools, vol.8, no.1, pp.17-23, 2003.

[7]    Philippe Guigue, and Olivier Devillers. "Fast and robust triangle-triangle overlap test using orientation predicates." Journal of graphics tools, vol.8, no.1, pp.25-32, 2003.

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