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参考

[1]    高等代数. 高等敎育出版社, 2003.

[2]    Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-time rendering. CRC Press, 2011.

[3]    F. Hill, and S. Kelley. Computer Graphics Using OpenGL, 3/E, Pearson, 2007.

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